Finally, the sequel is coming!
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Todo: Create bio
Ontario Canadia, Eh?
Joined on 2/3/01
Posted by Juice-Tin - February 18th, 2011
Been working very long and hard on a brand new engine for Raze 2... Rather than discuss it here, check it out at my website, as well as a sample of the engine, just to see how much it can push :)
Check out the Raze 2 engine here
Also, my new game Siegius is done and in it's last stages sponsorship until it will be shown on the interwebs. What is Siegius you ask? Check it out here:
Siegius (New awesome game) trailer on youtube
Posted by Juice-Tin - December 18th, 2010
Hi everyone, I just want to start by apologizing for not being very active in my previous posts, website, or through PM's. I've been having a whole mess of computer/internet/personal problems for a while now, so I haven't been able to be active anywhere online.
Anyway, on to the good stuff!
I've read through all the comments in my previous post, and there was indeed a whole lot of useful information in there. The artist of Raze (AddisonR) is doing school fulltime right now and has been for a while (which is why I've done a few small side projects in the meantime), so at the moment he doesn't have much time to work on it. But the good news is we've been discussing it quite a bit, and have huge plans for it. Hopefully we can get working within the next month or two. I can't really reveal too much about it right now, but trust me when I say it will be totally awesome :).
Posted by Juice-Tin - March 19th, 2010
That's right, Addison and I have been discussing an online multi-player version of raze. It'll have an experience system, unlockables, upgrades, etc.
But of course, we want to make the best experience possible! Meaning smooth gameplay with no bugs or slowdown, and a fast & reliable online mode.
-- Help from fellow developers --
Right now I'm having a hard time finding a good, fast and efficiant multiplayer Api. So I'm asking all the developers out there, if you know of any good online flash API's, please leave it in the comment. So far I've taken a look at:
- Blossom server, seems okay, but doesn't seem to be as fast or efficient as others.
- Nonoba, looks pretty solid, but you have to integrate your game with their website.
- Smartfoxserver, seemes really good, but you need to pay large fee's to use the stuff. (We may end up going though route).
If you know of any other great multiplayer Api's that I should take a look at, please reply here, or send me a PM. Thanks a lot!
Posted by Juice-Tin - March 29th, 2009
Finally, my new upcoming game is done, been in progress since January 09. In creation for almost over 3 months now. It's fanmade take on Geometry wars, sporting the same grid and particle system. You can see an early version in action here, when it used to be a direct copy:
The look and feel has been changed since then, with the addition of RPG elements such as upgrades, and a few extra features. The game's finished, but will be making appearences elsewhere first. It will be released on NG in about a month. Here's a small pic of the new version in action, showing off a bit of the grid warping (This is an early pic taken about a month ago):